Research Projects
Real-time terrain visualization
With M. Gattass, L. C. Guedes, A. Montenegro, F. Szenberg, E. Machado
We investigate methods for real-time, interactive
visualization of terrain, with or without other objects We consider
several techniques to achieve this goal, including:
- efficient data structures for terrain representation
- methods for simplifying representations
- efficient visualization methods
- approximate visualization methods
- hybrid techniques for combining terrain with other objects.
Image-based modeling
With: F. Szenberg, M. Gattass
The goal here is to integrate the use of images into the usual
geometrical modeling environment. An example of an application
is "juiz virtual" ( (virtual referee), which uses images to obtain information on
the positions of the players on a soccer field. From that information,
the resulting three-dimensional scene can be visualized from arbitrary positions.
Shortest paths for Geographical Information Systems
With: M. Gattass, L.H. de Figueiredo, A. Montenegro, A. Scuri
This line of research refers to the search for efficient methods for analyzing paths
(and for finding shortest paths) in large maps, usually represented by
regular grids. Hierarchical approachs, based on multi-resolution representation
of such maps have been considered in this research.
Hybrid methods for volumetric visualization
With: M. Gattass, A. E. Scmhidt
We are investigating methods for efficient, possibly distributed visualization
of hybrid models combining volumetric data and objects described by faces. A
possible application is the planning of surgery, based on tomographical data.
Exact topology of implicit curves and surfaces
With: L. H. de Figueiredo, P. R. Cavalcanti
The goal here is to use interval and/or affine arithmetic to obtain, if
possible, a exact topological description of the arrangement determined
by a set of implicitly given planar curves.
Multi-resolution models for physically-based simulation
With: L. A. Rivera, L. Velho
We investigate the use of multi-resolution representations for
the objects in a physically-based simulation, both for the detection and, especially,
for the treatment of collisions. We conjecture that this may provide an adequate
treatment of roughness in the contact of two objects.
Educational software for Mathematics and Physics
Our goal here is to use software already developed -- for Euclidean
geometric constructions and for physical simulation -- as a basis for
developing useful educational software.
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