The Terrain Modeling Using Adaptative Merge Procedures Applied Over Non-Uniform Mesh

Flávio Mello, Edilberto Strauss, Antônio Oliveira, Aline Gesualdi

Abstract. The main problem in the walkthrough over terrain models is the rendering techniques complexity. To guarantee a natural and smooth scene sequence, it is necessary to display the actual digital elevation model at interactive frame rates. The original data must be minimized by reducing the number of rendered triangles without compromising the visual quality. This paper describes an optimized algorithm for building a triangular mesh, which combines an efficient regular grid representation with low cost memory requirements.

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