gpufilter
GPU-Efficient Recursive Filtering and Summed-Area Tables
gpufilter::Matrix< T, M, N > Member List
This is the complete list of members for gpufilter::Matrix< T, M, N >, including all inherited members.
col(int j) const gpufilter::Matrix< T, M, N > [inline]
cols() const gpufilter::Matrix< T, M, N > [inline]
fwd(const Matrix< T, M, R > &p, const Matrix< T, M, N > &b, const Vector< T, R+1 > &w)gpufilter::Matrix< T, M, N > [related]
fwd_inplace(const Matrix< T, M, R > &p, Matrix< T, M, N > &b, const Vector< T, R+1 > &w)gpufilter::Matrix< T, M, N > [related]
fwd_inplace(const Matrix< T, R, N > &p, Matrix< T, M, N > &b, const Vector< T, R+1 > &w)gpufilter::Matrix< T, M, N > [related]
fwdT(const Matrix< T, R, N > &pT, const Matrix< T, M, N > &b, const Vector< T, R+1 > &w)gpufilter::Matrix< T, M, N > [related]
head(const Matrix< T, M, N > &mat)gpufilter::Matrix< T, M, N > [related]
headT(const Matrix< T, M, N > &mat)gpufilter::Matrix< T, M, N > [related]
identity()gpufilter::Matrix< T, M, N > [related]
m_datagpufilter::Matrix< T, M, N > [private]
operator*(const Matrix< T, P, Q > &rhs) const gpufilter::Matrix< T, M, N > [inline]
operator*(const Matrix &m, T val)gpufilter::Matrix< T, M, N > [friend]
operator*(T val, const Matrix &m)gpufilter::Matrix< T, M, N > [friend]
operator*(const Vector< T, M > &v, const Matrix< T, M, N > &m)gpufilter::Matrix< T, M, N > [related]
operator*=(T val)gpufilter::Matrix< T, M, N > [inline]
operator+(const Matrix &lhs, const Matrix &rhs)gpufilter::Matrix< T, M, N > [friend]
operator+=(const Matrix &rhs)gpufilter::Matrix< T, M, N > [inline]
operator-(const Matrix &lhs, const Matrix &rhs)gpufilter::Matrix< T, M, N > [friend]
operator-=(const Matrix &rhs)gpufilter::Matrix< T, M, N > [inline]
operator<<(std::ostream &out, const Matrix &m)gpufilter::Matrix< T, M, N > [friend]
operator[](int i) const gpufilter::Matrix< T, M, N > [inline]
operator[](int i)gpufilter::Matrix< T, M, N > [inline]
rev(const Matrix< T, M, N > &b, const Matrix< T, M, R > &e, const Vector< T, R+1 > &w)gpufilter::Matrix< T, M, N > [related]
rev_inplace(Matrix< T, M, N > &b, const Matrix< T, M, R > &e, const Vector< T, R+1 > &w)gpufilter::Matrix< T, M, N > [related]
rev_inplace(Matrix< T, M, N > &b, const Matrix< T, R, N > &e, const Vector< T, R+1 > &w)gpufilter::Matrix< T, M, N > [related]
revT(const Matrix< T, M, N > &b, const Matrix< T, R, N > &eT, const Vector< T, R+1 > &w)gpufilter::Matrix< T, M, N > [related]
rows() const gpufilter::Matrix< T, M, N > [inline]
set_col(int j, const Vector< T, M > &c)gpufilter::Matrix< T, M, N > [inline]
tail(const Matrix< T, M, N > &mat)gpufilter::Matrix< T, M, N > [related]
tailT(const Matrix< T, M, N > &mat)gpufilter::Matrix< T, M, N > [related]
transp(const Matrix< T, M, N > &m)gpufilter::Matrix< T, M, N > [related]
zeros()gpufilter::Matrix< T, M, N > [related]